idk what to name this, but im documenting it here. The Door Method
in games with procedually generated interiors (ex. lethal company) it’s easy to get lost, so i made a way to backtrack using doors (if they have any). so you can tell which way somebody has gone based on where the door is facing. so when i backtrack i go through doors that are facing me, because that’s the opposite way from me opening the door getting there. yknow what i mean? anyways tell me how long ago this was discovered bc i fs am not the first to know it. i did think of it myself tho
idk what to name this, but im documenting it here. The Door Method
in games with procedually generated interiors (ex. lethal company) it’s easy to get lost, so i made a way to backtrack using doors (if they have any). so you can tell which way somebody has gone based on where the door is facing. so when i backtrack i go through doors that are facing me, because that’s the opposite way from me opening the door getting there. yknow what i mean? anyways tell me how long ago this was discovered bc i fs am not the first to know it. i did think of it myself tho