I have so many projects that I “left” as in “okay I think this is done, let’s move on to another project”. As such, there’s usually a big gap between me working on the same project to the last time I worked on it before.

In the priority queue I had:

  • an esolang called Iternary which is about iterators

  • tbgclient-rewritten, an automation framework for the TBGs

  • Bit, a GRU chatbot for Scratch

  • urea geller but in the Famicom + FDS (turns out the MOD has reverb/overlapping sustain and mordents on it which I can’t implement correctly on FamiTracker due to skill issue)

Here’s my other projects that has a particularly high “revisiting” feeling:

  • Gravy, an esolang about currying in the wrong way

  • SquareOne, a Scratch reimplementation

  • New Clash, a second attempt to make an OS in Scratch

  • Flipbit, a simple ADPCM codec that got more complex over time (I think I’d say this is done)

  • ElementalOnThings, a general engine of the Elemental game from Cary

  • Elcedees, a font inspired by the 16×2 LCD screen usually used by μC hobbyists

  • Babalang+, an extension of Babalang

  • @imgru (Remember them? Currently I can’t find a place to host them, and till this day Oracle Cloud still rejected my debit card, and I don’t feel like hosting it on the poor Jeff)

  • A JSaB engine on Scratch

Here’s some projects ideas I had:

  • Systema Vectorum (needs correct Latin), a font inspired from the System font/the charset of the VGA graphics card with the style of Elcedees

  • ScratchStyle2 and Ocular style for SMF

  • A Mastodon streaming server on Jeff with the web frontend hosted somewhere else (probably CS)

  • and probably others…

comments

  • Gravy, an esolang about currying in the wrong way

I am intrigued

I’ve posted a post about Gravy in this topic: https://scratch.mit.edu/discuss/post/7574781/