Game development update since I haven’t mentioned anything in a while: Things are going smoothly for the most part, though I don’t have a whole lot of captivating stuff to show for it at the moment.

I’m focusing most of my attention onto two projects, the first being a high-score based variety puzzle game and the other being an experimental game utilizing some of the HTML canvas’s more special features with action platformer elements. You’ll see some pretty preview pictures soon, hopefully.

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