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So over a year ago I wrote a little program for myself to render parallax images in wiggle stereoscopy, but I've recently dusted off the code and resumed work on it. Here's a gif of it in action!

Image data is fed in through JSON, while viewer settings are tweaked through a visual interface. I'd like to include an interface for creating the parallax data, too, so let me know if you guys are interested in playing with this yourselves.

Now, here's the new thing I'm excited about: ANAGLYPH 3D, BAYBEEEE!!!

If you're a red-cyan-bespectacled nerd like me, today's your day! I'm not sure how much I'll be working on this due to my upcoming game and two other super-secret projects, but hey, I thought I'd let you see into my world for a minute.

Maybe I don't give Elon enough credit; a chatbot that wins Twitter arguments is probably the best use anyone has come up with for AI

Today’s game development lesson is: “kill your darlings”. I spent a few days planning and executing a system in my game for something I’ve wanted to try for years: free, post-launch DLC levels.

After getting everything to work exactly right… I scrapped it. I just don’t think it was a good fit for the kind of game I’m making, which is kind of a bummer, but there’s always a next time.

Allow me to introduce you to my favorite menu in Notepad++:

The game is back on. Here’s a peek at a new gamemode I added a few a days ago.

Version 1.0 of my external Super Mario Flash level editor is out! https://doubledenial.github.io/marioflashhammer

Time to bring this feed back to “normal”, I guess.

I thought about releasing the Mario Flash editor yesterday, but I'm holding it back for one last round of polish. Here's what to expect:

  • Bulk map editing; copy-paste in and between zones

  • Adjust warps and zone widths dynamically

  • Set level entrances and warp exits off the grid or overlapping each other

  • Place invisible walls and custom victory triggers

  • Save author attribution and commentary with level files

  • Export levels as PNG images

  • Load example files from the game's original 10 levels, or 7 new ones by yours truly

I’ve had tons of fun toying with it. Here's level 4 from the original game as an image!

No tool is too niche for its own dark theme

Remember tapping out tunes on a telephone keypad? I do. https://doubledenial.github.io/dtmf

Nothing about this is funny by the way

Sorry I can’t come over I’m developing an external level editing utility for Super Mario Flash

I have to commend Firefox for the usability of its new AI assistant; it took me seven seconds to disable

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