Just Cause 3 is a map set on a small collection of islands where you play as Rico Rodriguez, a rebel who has returned to his home to free it. This is a first impressions review, though, and with 4 hours of gameplay I won't be talking about the story.

JC3's biggest draw from the get-go is the environment. Everything has physics applied and can be destroyed with the right tools. Enemies on a bridge? Collapse it. You need your rebel allies to enter an encampment? Gun down the walls. These physics become a staple of the game, as you free providences by destroying what the government has installed.

The gunplay is also very good, but might seem bare to some. With no aim function on normal guns, JC3 takes a different approach to guns.

My favorite pastime in this game is travel. The movement system is very fluid, with quick movements between your grappling hook, parachute, and wingsuit. Foot travel isn't all, though. Every car on the road can be commandeered and driven, or stood on.

While the map's locations might blend together, the combination of towns to free and the movement between, packed full of action with authorities, makes Just Cause 3 a game worth playing even for a small amount of time. The age of the game shows, but few games have made an experience as full in every aspect as this game.

Just cause 3 is really fun, and it's surprising how cinematic playing the game feels. Time for an in-depth review!

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