I started making a game in Unity a few years ago called “Yoyo Simulator”

I modeled a hand and yoyo and programmed enough for the player to throw the yoyo around (in two dimensions) like a ball on a string.

But yoyo physics is hard, and that’s where I left it.

Anyone have interest in taking a look or helping finish it?

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I’m gonna figure this out within a week and get back to you

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