Civil Wars:
-Each Sunday a randomizer has a 1/15 chance for a civil war to happen in a random country.
-While a country is at war, there is a 1/20 chance that a civil war happens in their country every day.
Controlled Straits:
Controlled straits are specific geographic locations. By controlling these straits, you may block off other countries from using these straits. Straits are:
-Bosphorus Strait. Controlled by the Hellenic Kingdom.
-Strait of Gibraltar. Controlled by the Pirate Kingdom of Carthage.
-Suez Canal. Controlled by the Hellenic Kingdom.
-Denmark Strait. Controlled by the Kingdom of Ivor
-Strait of Yemen. Controlled by Kingdom of Saxony
Generals:
-For the cost of 20,000 manpower each. A general is completely randomized and can either give a hefty multiplication bonus to your army in offense and defense. A generals ranging bonuses are between 1x and 1.5x. Meaning, if your general had a defense bonus of 1.5x, a defending battalion of 100 troops could take on a battalion of 150 enemy troops, contrary to that, if your general has a decrease bonus of just 1x, a defending battalion of 100 troops would be equal to an enemy battalion of 100 troops. You cannot reroll generals, a general has a 1/15 chance of dying per day.
Policies:
-The “Patriotic Act” policy allows countries that have lost 45%+ of their troops in a war to gain 10,000 troops per day for 3 days. This policy may only be put into place within 3 days of being in a war.
Creator Log: Very sorry but I will not be able to put out today’s change log do to lack of responses + busy day
Important Events:
-The Hellenic Kingdom sends a navy fleet in the strait of Messina, blocking troops from Sicily to be transported to mainland Italy, they have also attacked and stationed troops in Basilicata.
-City-state of Rome launches a surprise ambush on the Northern provinces of the Sicilian Empire, conquering most of the Sicilian land.
-Due to recent events in the Mediterranean, the Hellenic Kingdom and the City-state of Rome have decided to form a pact known as the ‘Holy Roman Empire pact’, the pact works as follows:
Whenever one country is invaded, all members of this pact must send troops and aid to the invaded country.
If a member plans on invading another country, it must first consult other members and ask if anyone would like to participate/send troops. Whatever is decided upon at this moment must be upheld by both sides at the end of the conquest.
Territorial Changes:
City-state of Lisbon expands westward.
Pirate Kingdom of Carthage expands along the Mediterranean.
Kingdom of Ivor founds colonies to the north of Norway, on Major Valuable land.
Republic of Krasnodar expands expands south-west, attempting to gain access to the Mediterranean.
Muscovy expands towards the south.
Kingdom of Sparta found a colony on Major Fertile land near Cairo.
Rome expands northward.
Kingdom of Sicily expands west-ward from its colony near Venice, to be met with Roman soldiers.
Kingdom of Saxony expands southwest.
New Feature:
- Trade and Resources!
We now have three new resources to trade, being: Valuables (precious metals), Fish & Crop. Each country automatically generates 0.5 of each resource, owning Mild Valuable/Fertile land (shown in image below) will add another 0.5 of said resource, and owning Major Valuable/Fertile land will add an additional 1 of said resource (So owning both mild and major land on top of the normal resource produce will allow you to generate 2 of said resource per day). With this, we have also added a currency, you can either pay in resources, or currency. you generate 5 coins per day however generate another 2 coins per 50,000 miles owned. For every 50,000 miles of land one owns they consume 0.5 of each resource, during wartime they consume an additional 0.5 (PS: Multiple mild areas of resource growth do not stack, however major areas of resource growth do stack).
PSS: Check replies for your country size, I will be posting updated country sizes in replies from now on.
Territorial Changes:
City-state of Lisbon expands northward.
Pirate Kingdom of Carthage dominates North Africa.
Kingdom of Ivor expands eastward.
Republic of Krasnodar expands conquers expands east-ward.
Muscovy expands south-ward.
Hellenic Kingdom founds colonies in south Anatolia.
Rome expands north-ward.
Kingdom of Sicily expands west from the Venetian colony.
Kingdom of Saxony expands towards the south-ward.
Important Events:
-Nerfed Muscovy size.
-Kingdom of Sparta forms Hellenic Kingdom
-Kingdom of Sparta joins in on Sicilian-Roman war completely neutrally, conquering the Sicilian occupied province of Calabria, the Hellenic Kingdom requests a form of peace, as well as a truce be made between Sicily and Rome. Rome agrees to peace as long as Malta is ceded from Sicily to Rome.
Territorial Changes:
City-state of Lisbon conquers the whole of Portugal.
Pirate Kingdom of Carthage expands along the Mediterranean
Kingdom of Ivor expands eastward.
Republic of Krasnodar expands expands south.
Muscovy expands towards the south.
Kingdom of Sparta forms the Hellenic Kingdom.
Rome expands northward.
Kingdom of Sicily forms a colony in the swamps of Venice.
Kingdom of Saxony expands southwest.
Important Events:
Kingdom of Sicily declares war on the City-state of Rome (really didn’t expect a war to be declared so early on, I will have to think of battle mechanic, It will most likely be based off of population ( 1 acre of land = 1 manpower (probably)).
Territorial Changes:
City-state of Lisbon, founded.
City-state of Paris expands East.
Pirate Kingdom of Carthage conquers Gibraltar.
Kingdom of Ivor expands eastward.
Republic of Krasnodar expands conquers Crimea and expands south.
Muscovy expands towards the south.
Kingdom of Sparta reclaims Constantinople and conquers the North Aegean Sea.
Rome expands to the boot of Italy.
Kingdom of Sicily attacks Rome!
Kingdom of Saxony expands eastward.
New Feature:
Barbaric Tribes, areas infested with Barbarians (shown as a checkered pattern) will be slightly harder to conquer.
Territorial Changes:
City-state of Paris, founded.
Pirate Kingdom of Carthage expands south as well as to the island of Corsica.
Kingdom of Ivor expands eastward.
Republic of Krasnodar expands southward.
Muscovy expands towards the south-east.
Kingdom of Sparta claims Crete & South Aegean Sea.
Rome expands southward.
Kingdom of Sicily expands to mainland Italy.
Kingdom of Saxony expands south-eastward
Question: Should we add different perks for different nations based off of the culture/area of the nation?