Update: I destroy everything I love

Update: basic movement with scrolling and basic level generation has been implemented. Foreseeing an issue with things like sharpshooter physics and nail physics (I will try to keep everything close to ultrakill base), I have done some pre-troubleshooting for physics tonight.

Planned guaranteed features if this comes out how I want:

Prelude levels at least

Glass

All pistol variants

Shotgun stuff

Nail gun + saw gun

Parrying (+ projectile boost), so just feedbacker

Style meter 🫠

Enemies with logic, I hope (this is required ig)

V1 sprite 🫠

All movement stuff (including slam storage)

Full sound integration

If you want to make art for this, like V1 sprite art, enemies, levels, etc, it would greatly improve how much commitment I have to it

Thanks! Updates whenever I make progress

I may make a 2D ultrakill fan game

comments (single view)

Broke my code and I am no longer happy with this project because so far I have been failing

awh im sorry :( i hope you’re able to figure out the issues and get to a design you like

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