DEFINE DIRECTIONAL_MOVEMENT : DIRECTION\Double, DISTANCE\Double {
    POSITION.X += (SINE : DIRECTION) * DISTANCE
    POSITION.Y += (COSINE : DIRECTION) * DISTANCE
}

Icelandic Water Dragon: “Ooookay . . . seems reasonable to me.”

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why are you going in circles

I was thinking about subatomic physics simulations . . .

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