chester's avatar

@chester
Beta tester

Teamwork for the win! You go first
Wall

Why is the FBI going to Italy? Are they there to arrest Mario for another false crime?

I’m going to Italy 🇮🇹 🍕

A thing I haven't mentioned is that I added a couple songs (Cannon in B-Flat and The Royal Overture) and some sound effects from the original game into my Joustus remake. The reason I haven't mentioned this is because none of you can tell the difference 🤷

I didn’t get a chance to add anyone new (other than portalpower), but I might have time tommorow- I have some crazy bugs to fix first though.

The only issue remaining is to fix the fact that invalid moves can be made by shoving many cards at once…

I finally fixed the issue with not being able to push more than 1 card at a time. Check out some more footage!

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I finally fixed the issue with not being able to push more than 1 card at a time. Check out some more footage!

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I’m really digging Shovel Knight.

Firefox is so good at protecting you from trackers, it literally convinces websites you're using an ad blocker.

I'd like to talk about spice, but take what I say with a grain of salt.

A fear of rodents is ir-rat-ional.

You should just write a program to generate an SVG. Since SVG is XML it'll be pretty easy lol

rewriting appel for discord

also update on @wom-plays-snake : the image stuff wont work for some reason, node-canvas isnt doing what i want it to do

Fun fact: there's so much music in Shovel Knight that there's four albums for the entire soundtrack.

Here’s a demonstration of the gameplay so far.

Does it look good? Please let me know.

Note this is an early prototype, many things need to be added/fixed.

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thanks to @rl1123 pushing now works!

i just need to add more checks and chain pushing

I just found the strangest bug and I can’t understand how or why the bug exists

I can’t even fix it because everything is perfectly fine in the code

I just found the strangest bug and I can’t understand how or why the bug exists

I can’t even fix it because everything is perfectly fine in the code

Just now I fixed the bug with cards not being able to push down or left… turns out it was reading the arrow data of my card only…

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