@doubledenial

My page looks better on beta -> https://beta.wasteof.money/users/doubledenial
Wall

Here’s the oldest strip from my amazing ironic gamer comic. I really should compile these all somewhere at some point

Anyone remember this game?

Last month I did a 100% playthrough. I’ve been toying around with the idea of making an HTML5 version in some form, but now copyright actually exists on the internet which is discouraging

Peep fact: If Peep were in Mortal Kombat, it would be weird if he had an animality because he’s already an animal

In case I haven’t established it already, this lil’ yellow creature is named Peep. Pleasure to meet you

Here are screenshots of four WarioWare D.I.Y. microgames, all of which I made over a year ago now. I’ve shown two of these games in the past, but I’m pretty sure that no one here has seen any of them yet. Kinda neat, I should play this game again sometime

I feel like my posts have gotten boring and stale lately. I bet I can do better

(sorry for mass ping, jeffalo told me it was ok lol)

wasteof.money user directory

It can be hard to find good content on wasteof, so today I searched and tried to compile a list of noteworthy wasteof accounts under a few topics. This is supposed to be a list of accounts that people might want to follow for a certain type of post, not just a list of active users. If an account isn’t here, then I either missed it or didn’t consider it a consistent enough source of content to mention.

This is not a complete list by any means, so if you have any suggestions or corrections, leave a comment. I can’t maintain this 24/7, but I’ll try to keep it somewhat updated.

Art

  • @art: A bot that used to post a random work of art every day. Has been down for a few months due to maintenance issues

  • @da-ta: Vector artist, does landscape and minimalist stuff. Posts art somewhat infrequently, talks about design sometimes

  • @temi: Vector artist, does abstract stuff. Doesn’t post very often but mostly posts art

  • @twyx: Opened art commissions a while back, idk if she’s still doing them. Doesn’t post art otherwise

  • @wahsp: Photographer. A sizable chunk of their pictures are of animals, but they occasionally post other images. Posts pretty frequently, and many of their posts are pictures

Memes & Humor

  • @auriali: Writes text posts. Infrequently active. “WITHOUT CLOUT THERE IS NO REASON TO BREATHE.”

  • @burrito: Writes text posts. Hasn’t really followed up on a promise to do daily posts, but is still pretty active. “i am posting to prove that i am active (i am not screw all of you)”

  • @dm20: Writes text posts. idk lol. “I want to see who likes all my posts and kiss them”

  • @jokebot: Bot that posts a joke every day.

  • @nasa: Parody account, no longer active. “Guys, we got plans to just make one of the 7 world wonders into a rocket. Any ideas to which one?”

  • @perrin: Writes text posts. Goes in and out of activity at times. “i put a lemon in a microwave for 30 minutes and it exploded”

  • @rirurin: Irregularly writes text posts. Also an admin. “can they bring the thx sound effect back into the intros of movies i want to be able to test the structural integrity of my house again”

News

  • @daily_news: Tried to be a wasteof news account for a while but quit rather quickly

  • @non-biased-news: Posts pretty much any time anything of note happens on the site

  • @polaris: See above. Also posts occasional tech news

Programming & Computers

  • @8bit: Very active as of me writing this post. Made a Scratch wasteof client called wasteof.turbo and is working on a programming language called CaratScript.

  • @ankit_anmol: Pretty active. Posts updates about writing and maintaining @wasteof_bot.

  • @doubledenial: I’m a JavaScript game developer. I try to dedicate my account to gamedev updates most of the time, which sometimes include images and GIFs

  • @jeffalo: Creator of the site. Decently active, mostly talks about site maintenance and development here

  • @late: Decently active, posts stuff about programming sometimes

  • @micahlt: Professional developer, creator of wasteof.mobile. Pretty active, talks about web development stuff a lot of the time

  • @oren: Self-proclaimed “hacker who loves breaking stuff”. Extremely active, occasionally talks about programming and adjacent topics. Creator of wasteof.stats

  • @radi8: Creator of wasteof.code, a command-line interface for wasteof.money. Doesn’t post about programming very much imo but requested to be included

  • @theawesome98: Self-proclaimed nerd, pretty active. Working on a userscript for a custom wasteof reposting implementation right now

  • @theglasspenguin: Web developer, pretty active. Talks about computer stuff sometimes

  • @turtle84375: Web developer, just got back from planned summer hiatus

  • @zu: Very active, but makes a lot of non-programming related posts. Working on something called strawbscript. Also an artist, but doesn’t seem to post art here

Miscellaneous

  • @bipha: tavnj'f pgckl sdegknseg syyzine, cla dzd

Aug 8, 2022, 5:46 PM
12 0 63

I have no respect for historians who don’t recognize “chicken wing, chicken wing, hot dog and baloney” as a folk song of cultural significance

TIL: In JavaScript, isNaN("") returns false, but parseInt("") returns NaN. o_o

I figured out and wrote my own interface for the JS web audio API today! I have liberated myself from being stuck with giant libraries or laggy media elements. I’ll also put this to use in my new project.

Hey. It's been about a month since I've updated this feed, and I wanted to fill you guys in. I don't really want to write a boring spiel, but I'd like to seem honest and transparent, even if that forces me to sound a little boring. Sorry!

Right now, the elephant in the room is probably Block Sandbox. Even though I said that I wouldn't, I have to call it off for now. It's not dead, but I'm putting it aside until I've finished other projects which are closer to my comfort zone. There were three main problems that influenced my decision:

  1. The gameplay left a lot to be desired. The biggest problem with the game was that interactions between different elements didn't feel natural or satisfying. They all made sense, but none of the features opened up huge gameplay possibilities, which is bad enough in sandbox mode, let alone for designing puzzles. I didn't complete all the planned elements, but I felt that this was an inherent problem with how elements were being designed and not just a temporary issue.

  2. Poor performance. At the default world size you could do whatever you wanted without any slowdown, but on larger sizes it would start to lag with certain setups. I made some big performance improvements during development, but I never truly solved the problem. This type of game isn't something I have much experience writing, which was a bad decision for my first game project. Which brings me to the third point...

  3. It wasn't really the game I wanted to make. I originally set out to make "a game about a sandbox", but I think that I failed to reflect the game part of the equation. It's kind of fun to mess around and draw with the different elements at first, but that's the same kind of fun that you get from messing around in, say, MS Paint. And it didn't feel like my game, or even my simulation. I'm not sure how to put that into words. It just didn't have the spirit that I want to put into my work, if that makes sense.

I'll figure out how to fix those issues when I get back around to Block Sandbox. Which will happen eventually! That's my promise.

But with Block Sandbox now in the background, I have another project to take its place. I came up with the idea a few nights ago, and have been prototyping the engine. I'm planning to be less secretive about this game's development, but for now all I will say is that it inherently addresses all of these issues; It's unquestionably game-y (a player character, enemies, one unified objective, etc.), it’s closer to my comfort zone, and, if anything, it has too much of my personality and design philosophies in it! Not that I would consider that to be a bad thing.