Flashback Friday (new thing, I guess!): Here’s “Time is Ticking”, a stupid and silly JavaScript/DHTML thing I wrote last year. It will turn one year old in nine days! I’m posting it here because I’m pretty sure none of you knew that it even existed. https://doubledenial.github.io/random/timeisticking/
The longer I spend developing, the more inane my tooltips get
Block Showcase: Fire
Some days, when life gets you down, you might just feel an urge to BURN SOMETHING!
If so, then great news: I’ve got just what you need.
Fire is one of the many elements at your disposal in Block Sandbox, and it can do just that. Take this wheel I built, for instance. Why did I build a wheel? I don’t know, but I hate it! Time to take it out.
Much better. Large wooden structures can be destroyed with ease by even a tiny fire source, just like in real life! Isn’t arson fun?
But fire isn’t just for show. It can interact with other in-game elements and cause nifty chain reactions.
Be free, sand!
During gameplay, fire will prove itself to be a devastatingly powerful ally, and sometimes, a worthy opponent. How? You’ll just have to play the game to find out. That’s all for now, see you next time!
(this message was brought you by dan, who is currently in prison for multiple counts of arson)
Here’s the first real look into my newest project, Block Sandbox, which is currently eight days into development and written in pure JavaScript.
It may look simple here, but it will have a bit more to it than just a basic sandbox to mess around with.
The block palette is still subject to change at this point. In fact, I’m thinking of vastly expanding the scope of blocks available, as I have quite a few more ideas that aren’t incorporated into the game yet. This is the project’s tough first half of development; I expect the second half to be really fun, and I’m looking forward to it. It’s a state of development that I’ve wanted to reach in a project for a while, and it’s exciting for me to see it being slowly realized here.
See you on the flipside!
I like it when a persistent error gets me to thoroughly think through my code and make several improvements before I realize that it was just caused by a typo somewhere
I updated my profile picture to be more on-model with the official character design earlier today. Did you notice?
I also updated my banner a few days ago. I’m not fully satisfied with it yet, but it’s a good start.
I’m back! I’ve started work on a new game. It isn’t too much to look at most of the time, but I got a recording done for you guys today.
This project has been in active development for four days now, and I expect that it will take around a month to complete. For real this time! I’m committed.
I’m taking a break from this site for now, I want to focus on improving my own productivity
I developed a working prototype for less absurd player control in the car game. Not yet sure whether this version is better :/
You’ve heard of cone physics, now prepare for the unimaginable… rock physics.
While putting the previous post together, I figured out how to use the built-in JavaScript video recording API. Expect more game development GIFs in the future!
Road rage! Here’s a GIF of a new game I’m developing. I don’t really know where it’s going, but I’m having a good time with it. And that’s all that truly matters in life, I guess.