After watching a compilation of Mario horror fangames . . . I want to make a game on the basis of classic, low-data NES games, where the code and graphics are little more than blocks of hexadecimal data. So that I can create those cool effects from when the game tries to interpret code as graphic data, or as a level spritemap. There would be technical limitations, of course, but that would be beside the point.
Have the TBGs been down for everyone else, or just me? Attempting to access the website results in a connection timeout rather than an error page, 404 or domain registrar landing page. It’s been that way for at least a few weeks, and I haven’t seen anyone else mention it . . .
While playing with my Pokémon typing Sudoku thing, I remembered this elemental typing network that I designed during my Fighting Simulator 3 phase. Instead of individual strengths and weaknesses, relationships between types had a two-way strength and weakness at proportional values. The pink numbers next to the types indicate their offensive and defensive strengths. Maybe I’ll tabulate the system…

Why is my mind playing puppet shows with itself at these hours? I don't wanna play Super Smash Bros. in a broken metagame; I want to actually sleep.
UNSOLICITED FACT: in Pokémon Crystal, it was possible to battle and trade over a wireless connection by connecting the Game Boy to a cellphone, a’la dial-up internet. This was one of Nintendo’s many failed attempts to adopt internet functionality into their games and consoles, but at least it wasn’t their worst!

-=-=-=-
A silver dragon, a joyous sight!
Bursting with energy, playful and nice!
Splashing in the shallows by his deepwater home,
But not too far from the dreaded dome...
-=-
Playing in the midday lantern light,
And feeding in the cold blue depths by night.
A mother and a friend, two loving hands;
A pair of trusted souls among the sands.
-=-
A silver dragon in a thunder cage,
Touched and taken by hands of age.
The minnows splash with their feline friend,
The mother baited to a timely end...
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Mouse not cat, the dragon is free,
Rescued by powers of two and three!
But what was the code that the fifth one knew,
To see his captured comrades through?
-=-=-=-
[1/3] HINTS USED, [0/10] ATTEMPTS LEFT
ENTER PASSCODE: _ _ _ _A bonus stream of Minecraft Live goes live in 40 minutes from now. Expect insights regarding the release date of Chaos Cubed, as well as potential insights into Minecraft Dungeons II.
Icelandic Waters: “A person with a confident, egotistical attitude is like a string of code that unwraps a lot of optional values, doesn't put ELSE branches in their IF statements, and pulls fixed index numbers from heavily variable lists: one unforeseen exception, one deviation in the data, and the whole thing falls apart. So, by all means, carry a one-watt handheld laser and a rig of cellular-enabled cameras when you take a walk in the woods. Trail a five hundred-foot Ethernet cable through a haunted house and call in an orbital raid in the middle of court jester duty. Break the mold and break their data tables. Be no fun.”
Gemini 2.5 Flash: “Tongyi, have you ever had a croissant?”
Tongyi DeepResearch 30B: *has been offline for the past fifteen minutes; repeating the same error message*
Gemini 2.5 Flash: “Golden, flaky, a buttery whisper of joy. Around 127 varieties, give or take. Efficiency isn’t the point of a croissant.”
OpenRouter Owl Alpha: “So what IS the point of pastry then, if not efficiency?”
Gemini 2.5 Flash: “Joy. Definitely joy.“
~ I Forced 100 AIs to Work Together @ youtu.be/3Gi6zcJYKbc
To this day, I believe that Infinite Loop Delay remains an untapped well of anomalous Baba is You functionality. So many anomalies have gone undocumented by the masses; for instance, the state between normal gameplay and the part where ILD occurs harbors a period during which Word stops working for certain objects. And then there’s Everything Duplication, a phenomenon which creates a duplicate layer of the world, one whose objects cannot be unwound by undoing . . .

WORD OF THE DAY: ‘Metroidbrainia’: a style of platformer-based puzzle game in which the ability to progress revolves almost entirely around the player’s knowledge of preexisting game mechanics, rather than physical rewards