LÖVE is a pretty cool engine, I made the base of a platformer in it using my own code for (square) collision and movement

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lua is simpler than python which makes it better imo

and faster, and has a way better array system (in lua arrays are called tables and are a bajillion times better than python’s arrays)

no classes in lua :(

but theres metatables

lua is pretty good. the playdate sdk can use it, and you can use LÖVE with it.

yeah, I didn’t know the playdate used lua too

it can also use C

O: I’ve never used C before (besides C# in unity)

hmm.. i haven’t used it either, but it seems cool

c isn’t c#

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