LÖVE is a pretty cool engine, I made the base of a platformer in it using my own code for (square) collision and movement
lua is pretty good. the playdate sdk can use it, and you can use LÖVE with it.
yeah, I didn’t know the playdate used lua too
it can also use C
O: I’ve never used C before (besides C# in unity)
hmm.. i haven’t used it either, but it seems cool
c isn’t c#
IK, its just the closest thing to C that I’ve used