Hypothetical rules for B4CB:
https://chiroyce1.github.io/image/?abd9abdef17a198d8d1cae05db50569b.svg
You start with one large central outpost with 1000 troops.
Every turn, you select one outpost to build another outpost. The building outpost must have at least 10 troops in it, which will be transferred to the new outpost when it is built.
You can choose to build a larger outpost with a bigger land claim. This will require 100 troops from the building outpost.
Outposts can be built anywhere on a landmass that has another outpost on it, as long as the path to the new outpost does not pass through the territory of an enemy outpost. Outposts can also be built anywhere in the building outpost’s territory, even across water or in enemy territory.
Alternatively, instead of building an outpost, you can attack an enemy outpost. The enemy outpost must be on the same continent as one of your outposts or be within the territory of one of your outposts. If you send more troops into battle than there are at the enemy outpost, the outpost is yours, all the enemy troops are killed and the troops you sent to battle the outpost stay at it.
Troops can be transferred between outposts as a free action. Transferring follows the same range rules as outpost building and fighting. Troops must be transferred through one outpost at a time, but in any quantity.
When a central outpost is destroyed, all of that player’s outposts are removed. Last player standing wins.
I came up with an idea for something science-fiction-y, but to put the science in it, I need the books written by Randall Munroe that I left on the other side of the state. ⧴(
I finished vectorizing the map. Here’s the finished product:
https://chiroyce1.github.io/image/?21318fc75d86af0ad96579e391c90cca.svg
Given that I have the space to mention it, I was listening to the PinOut OST while making this. It’s a very nice electronic-synthwave discography that I would recommend listening to. https://douglasholmquist.bandcamp.com/album/pinout-original-soundtrack
While taking a look at b4us, I remembered this map that I made. Given all the tightly and loosely clustered islands, it could be turned into another b4country game. I’m going to expand the map and see what I get.
https://chiroyce1.github.io/image/?4313f3f46c2f32b2ae7dca4e3cd8b106.png
EDIT: My iPad (Air 2) is taking a long time to recover, so I’m going to convert the map to vector so I can keep developing it in case it doesn’t recharge.
<< NEURAL_FRONTEND.EVALUATE : "convert this list into a JSON file, with
values 'name', 'code' and 'origin' for each list item", <JSON>, NOTES/
LABORIOUS_WRITINGS/COLUBRINE_REGISTRY
Running neural model . . .
Finished generating. (14s) Logged as evaluation #73.
<< NEURAL_FRONTEND.EVALUATIONS[73].FOR{X.CODE}
-=-=-=-
[
"BW-262", "K-624", "BW-442", "G-469", "B-469", "O-469", "LA-932",
"DA-433", "DA-464", "DA-766", "DA-462", "B-227", "W-227", "B-772",
"P-569", "F-249", "G-777", "F-466", "P-633", "P-572", "Y-572",
"R-572", "LA-572", "F-572", "K-572", "MA-572", "R-372", "F-226",
"O-872", "F-268", "K-297", "K-372", "K-347", "BW-238", "W-883",
"P-629", "O-696", "O-649", "B-739", "G-739", "O-739", "C-739"
"B-739", "K-337", "F-283"
]
While taking my bath, I got the terrible idea to write a list of every dragon-like creature that has passed through or been created in my brain. The registry adds up to 45 entries - and those are just the ones I can remember without straining my brain to fish up faint and distant memories.
I decided to try writing in first person, and I ended up with a writing named The Pleasure of Winter Warmth. It is much shorter than my other writings, but only because it’s missing the frequent line breaks that my third person writings have. It focuses on the main character’s emotional attachment to sunlight, before deviating from the main concept in an acceptable manner. It adds up to 732 words and 12 paragraphs.
I found a remnant of an ARG. No part of me can resist decoding some Morse Code. Since I’m feeling bored, here’s something that you can try to decode:
'v9=xwyG3a_82)|84>'94ahF*(yD6$qD2)"Dxvy`5rq_2v&84bq9*a&8*)yG5(d<xv`=xv+=+(IKxw}Gxv#94>DFxt<8*auFxv9=*)x8*ah`3?#D+)}Kxw}G5(d<4JqA3:q_2v&8*(=J{rq:5)"8$$q<3ac?5rq>+('DxvIA2a&85v9=6$5J+$q_2v'J+$c8$$q;*(c8+>'=3rq_2v&83('_*(H8*>'F+(u_2rqE6$q>+('_{rq:5)"82)"82?'K5rq<3a'K3:5_xv+=+(H84>'93rc8$$qC3>hbxw#@*)"83)<84a'F4a&83a*84a`=3vH82)|82(d_*(}_{rq:5)"82)"8+vh=4ac?5rq>+('DxvIA2a&82)"82)|Fr8Ay5r5Kxwu`2('_{:q&3ag84)'A+)"F
And here’s a hint on how to decode it:
Guerer ner gjb ynlref gb guvf rapelcgvba fpurzr. Gur svefg ynlre vf Onfr64. Gur frpbaq ynlre vf n fyvtugyl zber irefngvyr (47) inevnag bs gur fpurzr hfrq gb rapbqr guvf uvag. Vs lbh qrpbqr vg cebcreyl, lbh'yy trg gur bcravat cnentencu bs bar bs zl fubegre jevgvatf.
I finished the writing that I mentioned earlier. It deviated from the form that I originally intended, but it kept most of the main story elements. It adds up to 1,611 words, 9,189 characters, 45 paragraphs and 5 pages.
Yesterday, I came up with an idea for a writing, but I’m starting to have second thoughts about it. The writing idea is a sort of first-hand perspective on what it feels like to be a fly on the wall while other people are arguing.
(COLUBRINE_GENERATOR) << .ACTIVESESSION.END
Generation session 30.7.26.12.23 ended.
After taking a nap and running Colubrine Sector for about an hour, I feel like the thread that it’s creating content for is starting to run dry. The possible causes that I can think of include that I’m running out of content to fuel it, I’m not using my imagination effectively enough, unwanted concepts from past threads are getting in the way, or I’m failing to use imagination-fueling resources that I have on hand.
I did manage to score a smaller victory, though, by sorting out a small issue with the thread that had been bugging me since day one.
Because I feel like I haven’t been active enough, here are some logs from my journal:
[pictures of the Exploding Kittens box art & a secret in Roku TV’s screensaver]
ENTRY D
Spending 15~ minutes pacing upstairs while eating a load of tough bread, listening to the GT-180 music collection and making loud remarks about how you noticed the copyright infringement in something makes having a meal with your family well worth it.
Seriously. I don't like having physical socialization with my family on such a scale.
EDIT: Blasting said music from the GT-180 music collection through the upstairs TV's INTERNAL SPEAKERS (including Frums's Wavetapper Boxes) and watching them not bat an eye makes the experience even more satisfying.
[picture of a cup filled with whipped cream]
ENTRY D.2
We played a round of Exploding Kittens, which mostly made up for dinner. I didn't get to blast music during the game, but it was still fine. My dad won, although I got second place.
After drinking a cup out whipped cream, regular vanilla ice cream tastes too strong.
I really want to write something, but the only thing I’ve written while on vacation was during the road trip. Hopefully I can some up with something sometime soon.
-=-=-=-
Simulation primary objective achieved.
Analyzing simulation . . . 1.5%
Analyzing simulation . . . 12.1%
Analyzing simulation . . . 23.5%
Analyzing simulation . . . 39.2%
Analyzing simulation . . . 41.4%
Analyzing simulation . . . 58.5%
Analyzing simulation . . . 69.8%
Analyzing simulation . . . 72.4%
Analyzing simulation . . . 84.9%
Analyzing simulation . . . 99.9%
Analyzing simulation . . . 100%
Simulation analysis complete.
Success factor #(undefined): 0%
Success factor #1: 55%
Success factor #2: 41%
Success factor #3: 38%
Encoding success factors . . .
Updating machine learning models . . .
Machine learning model updated to revision #4608.
-=-=-=-
(N_GON) << .SIMULATION.REMOVE(.self)
I got back into n-gon over the road trip, and I just completed my first run! My weapon combination (foam, laser) wasn’t quite satisfactory, especially when I combined capacitor bank with pulse, but by combining foam with logistics, ideal gas law and aerogel, it proved to be a very powerful primary weapon throughout the run.
The time is 5:27pm and I have finished unpacking. I am going to have a snack before getting some much needed rest, and hopefully also some ideas for my writings.
Because I’m going to be stuck in a car for another two hours, I’m going to take the time to write something about my brain:
One of the more unusual ways that I can create ideas is through daydreaming. I use the name Colubrine Sector to refer to my emotional brain portion, my process of daydreaming, or my general internal hardwiring. Although Colubrine sector has no major personified form, I often refer to it in a personified way, using either it/that or they/them pronouns. On my whiteboards, I depict Colubrine Sector as a magenta immortal (serpent) dragon with two backwards-pointing curved horns and two short stubby horns protruding from the jowls.
Colubrine Sector is this daydreaming process. Because it is daydreaming, it needs a still and quiet environment to operate. Although Colubrine Sector can use almost anything as input, emotional thoughts produce more vivid results. Colubrine Sector is reasonably easy to control as it makes its thoughts, but it is very hard to make it outright stop using something. Usually, the only way to make it stop using something is to give it something else to use. Being powered by my emotional brain portion, Colubrine Sector tends to stop working if I am under negative emotional pressure.
I really want to run Colubrine Sector right now, but I am in a moving vehicle with an operational radio.