CRITICAL MESSAGE: FREE PALESTINE!!! 
general data:
pronouns: he/it
sexuality: [unknown]
internal identity is complicated
overview:
creature / protogen / void dragon / ???
a bit silly
a bit feral (occasionally)
interests: programming, art, gaming, science, shaboingery
woke
alternative network locations:
WASTEOF:
@mefemphetamine: I post the words "breaking bad"
@nihilev: extra weird alt for posting things like mind logs or me succumbing to my disease
@slugcat: Slugcat Rain World
NEOCITIES: LINK:< https://7vector.neocities.org/ >
SEND ME AN ASK: https://app.wafrn.net/blog/voidcreature/ask
I finished a math quiz and for the last 10 minutes I was just sitting there zoned out and my brain was playing breakcore, there is something wrong with me (and itβs fun).
Imma just respost this, have a creature
One of my mutuals on pixilart held a DTA (draw to adopt) and I reeeealy liked the design, so I drew it and it came out surprisingly well. [link to post https://www.pixilart.com/photo/dta-26c6e7a1fac5b4b]
breaking news: Iβve been doing this for a year are you all proud of me
Iβll just put my current plans for the project here
CURRENT MAJOR UPDATE [trade update]
station trading UI
ship cargo
fuel usage
basic ship modules (cargo, jump drive)
saving
NEXT MAJOR UPDATE [mining update]
mining
advanced ship modules (mining modules, crafting modules, scanner)
buying new ships
selling nav data?
NEXT MAJOR UPDATE [horizons update] (name based off of elite: dangerous' dlc which adds interaction with planets)
scanning planets
planetary bases
planetary mining
don't count on this update coming out since the features are a tad bit ambitious
NEXT MAJOR UPDATE
base/station creation
simple combat
only if I get really really dedicated to this:
make it multiplayer??????
I am still working on Star Map, progress on stations is going well, stations will now appear in the solar system screen and can now have a button for docking, although it currently just sends you to a mostly empty screen.
EDIT: Added generation for station commodities, this includes the commodity, the demand, the stock, and the price offset. Currently doesnβt do much though because I still need to implement the trading UI and ship cargo system.
these changes are currently only in the INDEV version
[INDEV https://editor.p5js.org/7vector/full/Jl86hf1u5] [main https://editor.p5js.org/7vector/full/_0G_VQxA8]
I am still working on Star Map, progress on stations is going well, stations will now appear in the solar system screen and can now have a button for docking, although it currently just sends you to a mostly empty screen.
EDIT: Added generation for station commodities, this includes the commodity, the demand, the stock, and the price offset. Currently doesnβt do much though because I still need to implement the trading UI and ship cargo system.
these changes are currently only in the INDEV version
[INDEV https://editor.p5js.org/7vector/full/Jl86hf1u5] [main https://editor.p5js.org/7vector/full/_0G_VQxA8]
owen has got the rot
yo, is it just me, or are you all feeling that flow? 'cause i know i'm not the only one jammin' out to those sweet skibidi tunes! it's like they're speaking to my soul, ya feel me? and what's better than skibidi-ing all day long? (hint: not much, if anything!)
so what are ya waiting for, fam? let's shake off our worries, embrace the rizz, and bust a move to the sweet skibidi tunes! come on, come on, don't be shy, ya'll! don't be a square who's tryna be dull and boring when you could be vibrant and rizzed up? it's not worth it, ya'll! so step out of your comfort zone, pop in those groovy skibidi tunes, and get ready to shake those booties like the world's gonna end. because, honestly, when the beat's this good, it's time to step out of your normal and embrace the rizz! it's time to skibidi your way to a happier, more positive mindset, my friend. so come on, come on, don't be shy, let's all have some fun and get skibidi!
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I suck at ASCII art
winter track just started
oxygen is really good
christmas season I guess?
idk what to post about
NEUROS OPERATIONS MANUAL:
USING INSTABLITY, PART 2: ENGAGING CONTROLLED INSTABLITY
AUDIO REACTION OVERLOAD PROTOCOL
1: ENSURE THAT ANY LIMITERS ARE DISABLED
2: ACCESS HIGH INTENSITY AUDIO COLLECTION
3: ENGAGE PLAYBACK
4: DIVERT INPUT TO [FER] AND/OR [ARC]
5: GETCRAZYGOABITFERALBITEPEOPLESCREAMRAGHYOUAREINSANEANDITSFUN