this is @mef’s alt for anything exceptionally strange
this includes:
posts that I would consider too weird to post on my main with over 100 followers
brain logs (odd internal conversations, mental catastrophes, and various other things)
stuff about OCs, or even self aware ones posting on this account (this account was originally made for my OC Nihilev)
and more
ANY POSTS MADE ABOUT IDENTITY ARE NOT NECESSARILY CONFIRMATION AND ARE OFTEN EXPERIMENTATION
[WARNING]
all core entities critically destabilized, meta-operations shut down
generative systems limited
estimated likelihood of resurrection success: 43%
unable to continue current protocols without furthering damage to NEUROS internal systems, major system update required
[ABYSSAL] ABYSSAL takes the form of a massive aquatic leviathan, despite its intimidating form it is typically quite peaceful.
ABYSSAL assists in restabilization and backup systems, as well as regulating moods.
ABYSSAL is very stable, and extremely damage resistant, making it an ideal fallback.
[ARC/SOLAS] ARC takes the form of a protogen-like entity, and is relatively laid back.
ARC manages systems security and repairs, as well as regulating problematic processes.
ARC is relatively stable and damage resistant.
Below is a rough sketch of each of them
[edit] outdated
I refer to these a fair amount on this account so I might as well give some context for them
NEUROS: CORE ENTITIES
entities within NEUROS can typically described as “characters” given their own free will and emotions (to an extent) to interact with the internal system.
Although this is typically used to simulate interactions within simulations, it is also used to parallelize operations in internal management, this is the distinctions of core entities.
NEUROS currently contains 5 core entities, each with varying levels of control and jobs.
[CORE] The main entity which is typically a direct representation of myself, although it can take more forms if needed or desired.
CORE has the highest system privilege and typically manages most things, as well as external operations.
CORE can become unstable under some circumstances.
[DRAGON] sometimes referred to as DRAGON_SYSTEM, typically controls simulations and manages generative processes.
DRAGON typically stabilizes system, although it does not take damage well, and is vulnerable to attacks or malfunctioning systems.
[FERALIS] the feral thing in my brain which is mainly responsible for my new catchphrase being “bite people”.
FERALIS can take many forms and is responsible for many generative tasks.
FERALIS can sometimes be destabilizing to systems, but is highly damage resistant, which makes it a bit hard to control.
CONTINUED IN REPOST
I refer to these a fair amount on this account so I might as well give some context for them
NEUROS: CORE ENTITIES
entities within NEUROS can typically described as “characters” given their own free will and emotions (to an extent) to interact with the internal system.
Although this is typically used to simulate interactions within simulations, it is also used to parallelize operations in internal management, this is the distinctions of core entities.
NEUROS currently contains 5 core entities, each with varying levels of control and jobs.
[CORE] The main entity which is typically a direct representation of myself, although it can take more forms if needed or desired.
CORE has the highest system privilege and typically manages most things, as well as external operations.
CORE can become unstable under some circumstances.
[DRAGON] sometimes referred to as DRAGON_SYSTEM, typically controls simulations and manages generative processes.
DRAGON typically stabilizes system, although it does not take damage well, and is vulnerable to attacks or malfunctioning systems.
[FERALIS] the feral thing in my brain which is mainly responsible for my new catchphrase being “bite people”.
FERALIS can take many forms and is responsible for many generative tasks.
FERALIS can sometimes be destabilizing to systems, but is highly damage resistant, which makes it a bit hard to control.
CONTINUED IN REPOST
post is referencing self as creature form
put me in a washing machine and I get my tail in my mouth, call me an ouroboros.
idk I thought of this and thought it was funny
SYSTEM LOG: 1/16/24 ~10:30 PM
EXPORT REASON: heglbreph why do we need this field its always just because I'm bored
[[CURRENT EXTERNAL STATUS: in bed listening to music]]
MUSIC INFLUENCED SIMULATION
! GENERATE CHARACTER
male dragon with human form
dragon form data [color scheme = orange, element = fire]
human form data [gunslinger, cowboy?- TEXABOO [[context: Japanese person obsessed with texas/cowboys, essentially a reverse weeaboo]] ]
[1] WOAH
[1] WAIT THATS A FANTASTIC IDEA YES I LOVE THAT
[1] EHEHEEHE GOOD COOKING
WHAT HAVE YOU DONE
don't do it
DO IT
don't do it
DO IT
don't do it
ITLL BE FUN
they told you not too
THEY'RE JUST AFRAID OF ME
no, don't do it
DOOOO IIIIIIT
don't do it
DO IT
don't do it
DO IT
don't do it
ITLL BE FUN
they told you not too
THEY'RE JUST AFRAID OF ME
no, don't do it
DOOOO IIIIIIT
adrift WAVEFORM unstable low coherence high level cognition underutilized warning
hazardous thoughtstream main reactor attempting to reconnect to simulation world
gen failed void get character file attempt restart PERSONA DATA UNREADABLE unable to
create suitable reality must get it right
SHUT
JUST
<<<<<<<<<<<<<<<<
IN
GO
[ENTITY:NIHILEV ACTION FORCESTART-SIMULATION -> COR]
[discon.::'s.\---
[[FATAL ERROR IN NEUROS MAINTAINENCE CYCLE, DIAGNOSTICS FORCE STOPPED]]
<!> NEUROS OFFLINE, AUXILARY RENDERING ENABLED <!>
[[stopping external streaming]]
I’ve done nothing all day and brain feels stale, must dream
I really need to rework my magic system, it’s not interesting or magic-y enough.
man, Creatures of Sonaria would be the perfect game to satiate my current desires, too bad THE GAMEPLAY IS BORING AND STUPID ARRRRGH
WHY DOES THE DESCRIPTION SAY SOMETHING ABOUT BAKING COOKIES, ITS A GAME ABOUT BEING A FERAL ANIMAL HOW TF DO YOU BAKE COOKIES WITHOUT THUMBS.
CONTEXT:
Creatures of Sonaria is a game on Roblox where you are a creature and survive.
the creature models and animations are very good, and it appeals to my desire of being
a creature, except for a few slight issues.
The gameplay sucks, the main loop is just eating, drinking, and not dying,
and the combat is extremely clunky.
Essentially all you do is wander around, eat, drink, take shelter during winter or
storms, and occasionally get into a fight. The worst part is that in order to get more
currency to get more creatures to play as, you just survive, or do daily missions but
those mostly just consist of more eating, drinking, travelling, or fighting.
So it just ends up with me sitting around and being alive to grind money so that I can
ROLL A GATCHA. Yep, you can't buy creatures directly (other than trading with
players), you have to buy gatchas, and after all that you can still just get a
duplicate.
Oh also you spawn as a child, and depending on the creature it can take anywhere from
15 minutes to 2 HOURS to become an adult.