I think a big problem in game design is the idea that all choices have to be equal. Choices don't have to be equal, they aren't in real life, but they should have consequences
Hot take (game style): I think every game that has aiming on a controller should make tilting the controller aim (like botw). This means you can have precision similar to what a keyboard mouse player has because you aren't relying on an analog stick. It has an extra level of immersion. Plus, depending on how good it is, it gets rid of pesky aim assist
man, having dreams is so underrated. like, for once, instead of sleep bringing the next day closer it brings a new story
Keep an eye out for my new video. It should be releasing soon on my channel
Check it! Photo realistic procedural rock texture (only 11 million triangles) (I'm acting like blender has nanite)
AgaysugeheehgshGsgrygegrgrgsgsaggafagagahhrg he sgaggahagsgsgrhehehahahhshrhrhehagagarararararagahagarargagahgagagararararrtagahahahahhagghhhagagatrararararar it's almost 11 at night