Shout-out to library systems. They serve a noble cause.
Shout-out to the word spontaneous, I always forget that it's the word for it's meaning but it's a damn good word
check out what I made (I am very happy with the outcome but need to flesh out the city more because the window is very small :3
Rip @imadeanaccount
My dad's favorite movie is Red. He says White is pretty good too, and that blue is not quite as great as either.
This post is not satire and is an accurate paraphrasing of his opinions.
huh
chews on your leg while lying on the floor and completely spacing out
(you now have severely bleeding bite wounds on your leg for an unknown reason)
It's crazy that I joined here in 2022. I didn't actually realize that lol
Preaching to the choir
am i the only one that hears american politics and it immediately feels like my brain is rotting
i cant be the only one..
I would listen to the auto-generated spotify playlists but my music taste was so horrendous and down-bad that I cannot touch that stuff
I cannot stress enough to anyone on this platform — if you can get it, get Helldivers 2. It is the best game, period (.). The community, the battles, the sight of lasers over the horizon like an explosion in a candy factory, the PTSD.
I've always been fascinated by MMOs, where players can work together in the same world towards something, but this is better than an MMO (in that regard at least) because it requires no commitment and everything has an impact.
Update: I destroy everything I love
Update: basic movement with scrolling and basic level generation has been implemented. Foreseeing an issue with things like sharpshooter physics and nail physics (I will try to keep everything close to ultrakill base), I have done some pre-troubleshooting for physics tonight.
Planned guaranteed features if this comes out how I want:
Prelude levels at least
Glass
All pistol variants
Shotgun stuff
Nail gun + saw gun
Parrying (+ projectile boost), so just feedbacker
Style meter
Enemies with logic, I hope (this is required ig)
V1 sprite
All movement stuff (including slam storage)
Full sound integration
If you want to make art for this, like V1 sprite art, enemies, levels, etc, it would greatly improve how much commitment I have to it
Thanks! Updates whenever I make progress
Update: basic movement with scrolling and basic level generation has been implemented. Foreseeing an issue with things like sharpshooter physics and nail physics (I will try to keep everything close to ultrakill base), I have done some pre-troubleshooting for physics tonight.
Planned guaranteed features if this comes out how I want:
Prelude levels at least
Glass
All pistol variants
Shotgun stuff
Nail gun + saw gun
Parrying (+ projectile boost), so just feedbacker
Style meter
Enemies with logic, I hope (this is required ig)
V1 sprite
All movement stuff (including slam storage)
Full sound integration
If you want to make art for this, like V1 sprite art, enemies, levels, etc, it would greatly improve how much commitment I have to it
Thanks! Updates whenever I make progress